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1. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Murk Paradox wrote: But industry? The risk isn't defined by the same rules. Industrially highsec is more dangerous by role than in null. Which brings us back to full circle.... using some sort of risk versus reward to increase nullsec capabili...
- by Stray Bullets - at 2013.03.04 21:07:00
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2. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Vaerah Vahrokha wrote: Stray Bullets wrote: Vaerah Vahrokha wrote: So, 8-10B is casual now? "Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!" Seriously? A char with almost 3 years invested into indy / trade hav...
- by Stray Bullets - at 2013.03.04 21:00:00
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3. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Murk Paradox wrote: Stray Bullets wrote: Murk Paradox wrote: Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky envir...
- by Stray Bullets - at 2013.03.04 20:51:00
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4. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Murk Paradox wrote: Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? W...
- by Stray Bullets - at 2013.03.04 20:38:00
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5. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Murk Paradox wrote: Stray Bullets wrote: Murk Paradox wrote: For industry, highsec has more risk than nullsec since industry is based on creating, moving, and selling. Not hostility brought on by combat. "Risk vs Reward" isn't only based...
- by Stray Bullets - at 2013.03.04 19:55:00
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6. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Buzzy Warstl wrote: Stray Bullets wrote: You are absolutely clueless! :) You don't build anything below BS in nullsec, at least with intention of competing on your local trade hub. People hauling stuff in from empire will whip your ass silly...
- by Stray Bullets - at 2013.03.04 19:46:00
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7. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Buzzy Warstl wrote: Tippia wrote: Buzzy Warstl wrote: So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec? No, they're there because...
- by Stray Bullets - at 2013.03.04 19:24:00
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8. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Bi-Mi Lansatha wrote: Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance.... Sound like a very bad change. Yes, it's bad. It's bad that those t...
- by Stray Bullets - at 2013.03.04 19:16:00
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9. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Vaerah Vahrokha wrote: Stray Bullets wrote: When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion. Would balance out risk vs reward in almost all regions: ( haven't talked about lowsec ).[l...
- by Stray Bullets - at 2013.03.04 13:58:00
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10. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion. From what I've read, I see the mindset that's causing the lack of balance between empire and null. People in empire just expect to have all th...
- by Stray Bullets - at 2013.03.04 12:17:00
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11. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Yonis Kador wrote: SB, I wouldn't dream of pretending that my opinion is unbiased. Of course its biased. The proposed solutions I've read would change my gameplay so fundamentally, I'd be playing a different game entirely. I'm passionate about ...
- by Stray Bullets - at 2013.03.03 00:40:00
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12. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Yonis Kador wrote: No no, there are slots available within 6 jumps. But I'm not going to set up shop in a system where 90 percent of the slots are already occupied. I need 50 just for my game and even using that many, I'm not killing anything i...
- by Stray Bullets - at 2013.03.02 23:47:00
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13. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Yonis Kador wrote: Earlier in this thread, I stated that I "wouldn't have a problem" with high sec taxes being adjusted (and that if they are, they should probably be relative to npc corp standing like the refine tax.) But, as I'm still keeping...
- by Stray Bullets - at 2013.03.02 23:19:00
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14. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Alavaria Fera wrote: Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;) Wait. First we need to ner...
- by Stray Bullets - at 2013.03.02 22:14:00
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15. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Celly Smunt wrote: Stray Bullets wrote: Celly Smunt wrote: Stray Bullets wrote: Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profi...
- by Stray Bullets - at 2013.03.02 21:55:00
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16. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
Celly Smunt wrote: Stray Bullets wrote: Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profitable than using a highsec POS but even so les...
- by Stray Bullets - at 2013.03.02 20:35:00
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17. Fix Null > Nerf Hi - in EVE New Citizens Q&A [original thread]
About two years ago, I was living in deep null, in one of the drone regions and a CCP Dev (I think it was SoundWave) suggested hinted at the notion that the problem with nullsec industry was that hauling stuff from empire en-masse was simply too e...
- by Stray Bullets - at 2013.03.02 20:19:00
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